Also many rts games you play multiplayer against other people/ai, any stratergies or gameplay tips you pickup from cheating will give you absolutely no idea how to defend against another person or even ai, as you will be used to doing what you want without having to worry about resources, waiting for units to build, how to counter an experimental without any yourself etc. Personally especially for stratergies and rts games, I do not see the point in cheats, as simply there is not need to cheat, all games can be finished without cheating once you actually learn how to play the game. Obviously when I first started playing I would not be able to do that on the hardest settings, but that why there is easy and medium :) I still replay it from time to time and change things, like maybe only using air, or only using land, not using navy when I should etc, just to give me a challange, or just using your commander as much as possible etc. Its just getting used to the game mechanics and stratergies. PS/ The question still stands, where the heck is this "game.prefs" file hiding in Windows 8.1 installations?įor both sup com 1 and 2, I can go through the whole campaign on the hardest settings without cheating fine. "Though unfortionalty you are in a lose-lose situation, as backing off not completeing an objective and rebuiling means your commanders are going to constantly annoy you by reminding you to complete the objective :p"Īnd you've hit the nail spot on there! That's exactly why they did this! To "force you" to complete objectives too early and make it harder than ever for you on the next! The sickfukk designer's way of "rubbing it in" even more! :P Wheras with Supreme Commander (and Forged Alliance's laughable single 6 mission campaign is an EVEN WORSE example of this bollox philosophy) all I feel is the wish to break the nose of the who "wrote" the campaign. You felt you was making progress at all times. Each one rarely would take over 60 minutes. They were fair, well thought out, challenging but not tedious. Again I'll quote "Total Annihilation's" 25 mission campaigns compared to "Supreme Commander's" 6 missioners. Make it almost impossible, and it makes our puny 2 mission campaign seem like War & Peace - whilst we've really had to do fk-all work in making it. I mean what is it with "mission/level designers" these days with their absolute mastabatory fetishes in making them just utter ball breaking tedious grind fests? Maybe it's to hide just how little effort these lazy gits put in these days. Now, I'm sure it is do-able without cheating, but I quite frankly do not have the patience for such a load of bollox! It had got to the extremes of Cybran waves having 6 MonkeyLord's + over 200 other units along with about 8 nuclear missile launches, before "Black Sun" was even at 50%! This is even on the so-called "Easy" campaign level. But for Mission 6 of the UEF campaign, even with adopting such a tactic before starting the "black sun charging" stage, it still takes so long, and with such unbelievable ever increasingly vicious Cybran assaults as it went on, it is just too tedious. And that tactic does indeed work, for most. I have used that tactic already Ceejay, finished all six missions in the Aeon campaign by holding on to "99% complete" objectives whilst I rebuilt stuff (it also helps if you also played the mission once before and knew what direction to focus your defences at).
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